![]() ![]() ![]() See a CFW vs Ps3HEN comparison >here< for a rundown of feature's. unlike custom firmware on the ps3, Ps3HEN has the ability to run on all ps3 model's, while many feature that are in CFW can be found in PS3HEN it does not completely replicate the CFW experience so if your PS3 has the ability to run a CFW that is the better route, but Ps3HEN is a very powerful and capable exploit. ![]() Ps3HEN is a Homebrew Enabler that is an alternative exploit to custom firmware (cfw) for models that can not install a CFW. We seen a couple weeks ago developer's and of the Ps3Xploit Team update Ps3HEN to v3.2.0, now we have a new update with the release of v3.2.1. We have seen a lot of developer's back in the fold after the 4.90 official firmware update that hit the PlayStation 3 several weeks ago. There is a lot to this game and I’m sure that if you play it and actually pay attention from start to finish that you will have a grand old time and understand everything just fine.Update : PS3HEN 3.2.2 has been released. Set many years before the previous games, as a prequel, there are actually multiple timelines, called branches, that tell a few slightly different stories as things progress. Right, here’s the crazy bit of it all the story. Then the combat kicks off and the score sets the scene in a way that I just can’t get over. Similar to the ethereal and intriguing exploration music you get from Nier, it engages you in the world and fills you with a bizarre sense of wonder. Oh, my goodness, this has a soundtrack for the ages. As the player is dressed all in white, it only makes sense so I’m glad that they thought to include it. If it wasn’t for the music, you’d feel as though the world was empty.Ī small detail that I appreciated is how covered in blood you get in combat. An enemy could be around the corner at any point and you have no idea because the world sees alive yet suspiciously quiet at all times. You play a character on a quest to another location and must fight various battles and monsters along the way, there is a strange feeling of never knowing which door is going to lead to another battle. With some downright beautiful visuals and world design and a fantastic amount of travelling so that you can see it all, I am somewhat reminded of the Devil May Cry 4 game with gives a similar air of traversal and uncertainty. ![]()
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